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} .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../../../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../../../Img/featured-lolpro.png); 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; 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Old Jan 20, 2006, 08:56 PM // 20:56   #41
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Quote:
Originally Posted by Khanoute
Ritualist spirits and Assassin evade skills make fights last much longer.
Seems like assassin skillset encourages people to use "hit and run" tactics.

And A/W are the new paladins in CA. Be afraid !
So many people play as A/W because you have to right now to have any skills as an assassin, it's preset. If I could unlock skills fast with PvE i'd be playing as an A/N rather than A/W.

Last edited by Rikimaru; Jan 20, 2006 at 08:59 PM // 20:59..
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Old Jan 20, 2006, 09:02 PM // 21:02   #42
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For random arena R/A is my favourite. 4 assasin skills and 4 ranger skills.
Assasin skills are for dmgdealing and ranger skills are for dodge that enemys can't hit you. It works perfectly exept VS Me and E
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Old Jan 20, 2006, 09:13 PM // 21:13   #43
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I've played the assassin a few hours in the arena today and... I don't really like the assassin much. I mean, the combo chains can do a hell of a lot of damage, but after you set off your first 2 chains, you're out of energy and your damage output without skills is negligible. And their self healing and some of their defenses are downright horrible without some form of monk/ritualist support. All they can do is run in like crazy, drop their combo chain off once or twice and then they get squashed by some annoyed warrior/monk.

Just another squishy class, playing with knives.
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Old Jan 20, 2006, 09:20 PM // 21:20   #44
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for me its ok, they doing a good job but not my type of testing
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Old Jan 20, 2006, 09:21 PM // 21:21   #45
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What?!!!

You can play Assassin and Ritualist now??? Chap 2 came out? What did I miss? I am at work now!!!
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Old Jan 20, 2006, 09:23 PM // 21:23   #46
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Quote:
Originally Posted by MSecorsky
Consider this Ritualist skill if you would...

Wailing Weapon - 10 en, 1 cast, 30 recharge
Weapon Spell. For 5-10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.

Then think of a Barrage ranger with a Ritualist friend...
On single target, let's try Quickshot. lol

By the way, they are "weapon spells" so this means Pets don't get the effects right? Oh damn... no love for pets?

Can Assassin and Ritualist work with pet builds?
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Old Jan 20, 2006, 09:29 PM // 21:29   #47
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my elementalist can annihilate an assassin...i think they're too weak IMO
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Old Jan 20, 2006, 09:32 PM // 21:32   #48
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I was reading Ritualist's skill list. This class is very interesting.

What's up with those "holding ashes" skills??? And there are skills that do more damage if you are holding an "item"? Who doesn't hold an item? An item can be a weapon right?

So, this means when the Ritualist is holding "ashes", that's not an item and this Ritualist cannot attack "normally"??? This seems very confusing to me. lol But interesting!
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Old Jan 20, 2006, 09:38 PM // 21:38   #49
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Quote:
Originally Posted by jibikao
What's up with those "holding ashes" skills??? And there are skills that do more damage if you are holding an "item"? Who doesn't hold an item? An item can be a weapon right?
No, an "item" is anything that makes the "Drop Item" button show up. Relics, flags, ashes, that sort of thing.
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Old Jan 20, 2006, 09:43 PM // 21:43   #50
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the assasins with the headbands look like the ninjas from naruto
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Old Jan 20, 2006, 09:52 PM // 21:52   #51
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Quote:
Originally Posted by duverga
No, an "item" is anything that makes the "Drop Item" button show up. Relics, flags, ashes, that sort of thing.
Oh... that kind of "item". I see. So Ashes is one of them?
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Old Jan 20, 2006, 09:54 PM // 21:54   #52
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Btw try the skills union and shelter I havent lost anny battle since i used those babies

they are like protection prayers but work for everybody so its a lot more easy to keep da soul alive
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Old Jan 20, 2006, 09:56 PM // 21:56   #53
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I love the Assassin. Several times i've used shadow step, rushed past the other team, killed their Monk hiding in the back with my attack chain, then teleported out. Also, with the A/W pre-build, you should swap out Mirror Stance for Bonetti's Defence, it rules.

Last edited by Rikimaru; Jan 20, 2006 at 10:06 PM // 22:06..
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Old Jan 20, 2006, 09:58 PM // 21:58   #54
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Quote:
Originally Posted by Rikimaru
I love the Assassin. Several times i've used shadow step, rushed past the other team with Shadow Step, killed their Monk hiding in the back with my attack chain, then teleported out. Also, with the A/W pre-build, you should swap out Mirror Stance for Bonetti's Defence, it rules.
That's what I like to hear!!!

Finally they design a class that can do this kind of thing. I like. No more Monk Owns in 4v4!!
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Old Jan 20, 2006, 10:01 PM // 22:01   #55
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Quote:
Originally Posted by theclam
I had a Warrior build that could inflict 5 conditions in 3 attacks. It doesn't work too well in PvP, since it gives a huge boost to Mend Ailment. Maybe Dazed might alleviate that.


Assassins shouldn't do a huge amount of damage, the way they are now. They have 10 less armor than Warriors, but double the energy regen and 35 energy (with Zodiac). That makes them much more versatile.

Also, Vengeful Was Khanhei is INSANE. If there is any skill in the game designed to kill Assassins/Warriors/IWAY, it is this one. Plus, it's in the Restoration tree, so you can stick it on a healer.

While this preview is a lot of fun, it really makes me want to make a PvE Ritualist. Some of the spirits (AoE Shielding Hands, AoE Mending, AoE Prot. Spirit) might work very well in high end content, especially when combined with Consume Soul.
Allright, I don't want ot be a jerk, but that is probably the stupidest thing i've heard in a while.
Warriors dont have 10 more armor. Their physical defense is almost always 100, and if you calculate how much armor they would need to have that 4-5 damage reduction they get with knights and a superior absorption rune, they have f^%&ing crazy defense. Also, if the assassin wouldnt kill fast, what would it do?
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Old Jan 20, 2006, 10:03 PM // 22:03   #56
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Yea, imagine like 4 Sin's using shadow step, running towards a monk, spiking the monk to death with their chains, and then transport back, up to kill another target^^
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Old Jan 20, 2006, 10:03 PM // 22:03   #57
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Distortion, blind, and ward against melee work Assassins since they break the attack chain. I've been farming faction reccently by running my warder and just targeting all the assasin prebuilds.
Mesmers aren't great against ritualists because spirits being cast arent' technically spells.
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Old Jan 20, 2006, 10:21 PM // 22:21   #58
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First thought on Ritualist: They look awesome and I like their crazy casting movements xD The female Ritualist is very gorgeous.

First thought on Assassin: Holy cow, they are very skinny! @_@ Although, I like their attack/fast running movement. I hope they beef up the Assassins a little bit before the release of Factions, especially the females. @_@
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Old Jan 20, 2006, 10:23 PM // 22:23   #59
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Quote:

Vermilion Okeanos

The assasin's damage should not be buff, if they are buffed... it will go out of balance. The reason due to things like order of pain/vampire, conjur [element], etc is making them very powerful.
i agree with u and i'll add that the assassin can uses hex, enchantment..etc!!

example:

rangers cant uses hex with primary prof but they can with secondary

necromancer cant use stances by primary prof

it seems balanced for the current professions but i'm afraid when faction or chapter 2 relesed the game will be unbalanced with assassin current statue

the most thing i like in GW and that makes me still playing it is the balance


i played the assassin for the most time since the update and i like it but still need tweaking.
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Old Jan 20, 2006, 10:27 PM // 22:27   #60
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So whats the dancing like ?
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